Man, it’s been a while since I updated this silly thing. Well…
Sherry Turkle: “by enabling people to experience what it feels like to be the opposite gender or to have no gender at all, the practice encourages reflection on the way ideas about gender shape our expectations” (77).
Horsley: ‘’It could be argued that simple binary gender gender-switching actually further entrenches traditionally held ideas, by suggesting that conventional roles are so firmly established that a person must simply pick one or the other, based on the package of qualities it comes with, and how appropriate these are for the situation at hand” (77).
“As well as recognizing that class, race, sexual orientation, and many other factors all enter the equation a the level of identity, the term “masculinities’ refers to the fact that no two people’s performance of any so-called masculine traits will ever be exactly the same.” (70)
I’ve been in avatar spaces for a very, very long time. I think my first encounter was when I was only thirteen years old or so, on a message board for my favourite computer game. I’d heard all kinds of horror stories about the internet from my mom, so I never told anyone my identity. It was pretty common on this board to pretend to be a character in the game, so I made one up.
Being a thirteen year old girl, I created a character which in internet roleplaying and writing parlance is called a ‘Mary Sue’ – that is, an overpowered, perfect character with vast cosmic powers and very little interesting personality. She had red hair, she could throw fireballs, she was part dragon, and as a writer I’m disgusted by her to this day. There’s nothing wrong with living out a fantasy, but if you’re going to do that at least live out an interesting fantasy. There’s a joke now on some roleplay communities that all elves are royalty since so many young women play elf princes or princesses.
That’s changed a lot since then. The last character that I actually made up for a text-based roleplay was a male gentleman-thief with a kind of obsessive-compulsive disorder towards stealing. The only REASON he was a thief, in fact, was because he genuinely couldn’t help it. Later when I re-adapted him for another game he ended up being a powerful cosmic being, but that’s because that was the baseline norm for that game.
I think later I’ll go into a more complex analysis of my character choices over the years, but for now I’ll talk about my choices in Second Life.
I’ll say right now that I don’t have much respect for Second Life. I think it’s a badly executed game with a poorly designed engine and amounts to a glorified chatroom. You can talk all you like about artistic freedom and educational opportunities offered by the ability to construct space, but the fact remains that your average monkey isn’t going to build anything interesting and is probably there for anonymous internet sex. I’ve been in places like that before, and I really, REALLY didn’t want anyone picking me up or flirting with me. That happened to me constantly in Guild Wars – the moment someone found out that in real life I’m female they’d take that as a clue to shamelessly attempt to pick me up. Thanks guys, but I’m here to kill monsters, not to look for a date. As such, I went for a male avatar.
But my so-called masculine avatar wasn’t very masculine. I adjusted him, made him thin and lanky – not weak, per say, but the body of a sprinter or a dancer, not a muscle man. He had an androgynous, feminine face, floppy hair, and generally wore black and red. I completed the look with bright red eyes, for a devilish touch.
The same’s really true of the feminine avatars I’ve made – the adjustable ones, anyway. My female avatars are generally spunky tomboys, easily mistaken for male. Regardless of the actual gender of my avatar they lean close to the middle and end up, ultimately, very androgynous.
Apparently I have to stop for now, so I’ll continue this thought later. Sorry for the length.
Okay, so now a continuation.
While wandering around in Second Life, I found an area offering free ‘abstracts’ – avatars that weren’t even remotely human or even alive. That’s how the space ship thing happened. I’ve been on a huge robot kick lately – while my tastes usually run more towards Jules Verne esque steam-powered monstrosities, I have a fondness for sleek, futuristic machines too, and so the appeal of having an avatar with no identifying gender characteristics at all was too much to resist.
And I think that’s what it is, ultimately, with me. I reject all ideas of gender, even in my every-day life. I’ve never thought of myself as a traditional ‘girl’ – my family tried to buy me Barbie dolls as a child, but all I wanted to do was play with dinosaurs, Legos, and Star Wars action figures. My childhood heroes were Indiana Jones and Han Solo (I guess I had a thing for Harrison Ford); but also Rogue from the X-Men, a no-nonsense ‘badass’ who wouldn’t take anything from anyone. I read pulp fantasy novels and science fiction, I never wanted to wear skirts or pretty dresses; and before I moved I was always hanging out with the ‘boys’.
At the same time I didn’t want to be a boy, and I wasn’t a full tomboy either. I hated sports, I still preferred sitting inside and reading books or making up stories to running around. In terms of my videogame tastes, I was less for Doom and more for Myst and Might and Magic, games that were less about straight combat and more about nonlinear thinking. In the end, I didn’t and still don’t think of myself as feminine or masculine, and I think those two labels are something we need to get rid of, social constructs generated by centuries of norms. Yes, there are physical and psychological differences between men and women, but I don’t think they’re the ones that society thinks they are. Women can be assertive and strong; men can be gentle and caring, and that’s not a bad thing on either end.
I think I’m starting to ramble, so I’ll just update this and leave it at that.

